Role-playing games represent a unique literary genre where books become portals to interactive imaginary worlds. Born in 1974 with the publication of Dungeons & Dragons by Gary Gygax and Dave Arneson, this revolutionary pastime has transformed entertainment by offering a collaborative narrative experience.
These works are distinguished by their particular structure: they contain rule systems, detailed universes, and mechanics that allow players to embody characters in evolving stories. From medieval heroic fantasy to futuristic dystopias, passing through Lovecraftian horror, the diversity of the proposed universes testifies to the creative richness of the genre.
Iconic franchises like Call of Cthulhu, Vampire: The Masquerade, or Warhammer have marked the evolution of role-playing games, each bringing narrative and mechanical innovations. With more than 886 titles recorded since 1984, this collection continues to grow, perpetuating a gaming tradition that combines immersive literature and collective creativity.